Ability to map more than one button to an action?


#1

So, assuming this layout, on a 6 button joystick:
135
246

You can, for instance, map buttons 1 and 2 individually to A, 3 and 4 to B, 5 and 6 to C, producing this mapping:

A B C
A B C

While at the moment, we are only able to have for example

N N N
A B C

(where N means ‘mapped to nothing’)

This system can be found in many PC fighting games, where an action can be mapped multiple times, assigned more than once, to different buttons.

There are probably other use cases for this- in any case this will remove the need to have “dead buttons” on a controller, and take away the annoying feeling that occurs when you tap a ‘dead’ button because your finger position has reset incorrectly.

This probably applies to joysticks too, and may apply to keyboards as well.

If the control mapping interface is to be kept simple, it could be an ‘advanced’ option?


#2

the only thing that needs to be two buttons is A+B which is already the S button
So I don’t really see why it would need other button combos?


#3

You Misunderstood.

The post has been edited for clarity.

basically the idea is that if I had 6 buttons instead of having

N N N
A B C

(where N means nothing)

you can have

A B C
A B C

or if you so desire

S S S
A B C

I hope that makes it more clear.


#4

aah. That would be a nice kinda thing to be able to bind more than one button to a move


#5

There are several ways to accomplish this in software or firmware outside the game (I mapped multiple X-Arcade buttons to the same keyboard keys, but AutoHotKey would work as well), but I agree that native support would be nice.