My rough first impression about Arg:
I love the dynamic of fA nA and bA. I like that nA is fast and is actually a really solid anti air.
I think that juggling B and CC and bA or fA can be kind of tricky. In general I think his mixups are probably weaker than Jaina.
I like both of his supers but I find that ground super is really just a reversal and using it otherwise feels like it’s more often wasted than not. As far as I can tell, jS is amazing.
In general, Arg feels like he has lower priority than he needs. bA in particular gets blown up by a lot of moves in the air and that just feels bad
jC is cool but it doesn’t feel very consistent, though it’s definitely a decent tool. C feels like it needs to start sliiiiiiiiiiiiiiiightly faster. Poison fish also feels like it needs to kick in sliiiiiiiiiiiiiiiightly faster
My biggest complaint by a landslide is that jB feels like it needs 3 directions. jB in general doesn’t feel very good, and I know someone in discord said it was but I am find it to be very difficult to be practical outside of specific aggressive circumstances. It feels very shallow, it doesn’t combo very easily into anything, only nA if it hits 3 times, and even if it does combo, I can’t find any consistent to pull off 3 damage combos.
All in all I think that Arg feels very fun but also just a bit to weak. But of course I haven’t played a lot and I might just need more practice. But my biggest thoughts are:
-bA needs higher priority, maybe even jA
-jB needs to have more options in angles. It just doesn’t feel good or useful.
-C and poison feels like it could start oooooh so slightly sooner, but like barely.