Same as the others, but for Argagarg.
What we know is that he’s a stretchy Dhalsim-type guy. And a patient zoner.
Back when this game was merely a theoretical fighting game of some sort, when we had no idea it would be the current style, I thought Argagarg should have the following ability: “If you would chip him, he chips you instead.” In a “normal” fighting game I think that would be kinda cool. But… In this game, here is what I think he should have:
If the round goes to timeout, Argagarg automatically wins. Like his Pacifism ability in Flash Duel! (Obviously timeout works normally with two Args.)
For his actual moves, I wonder… Should he have two buttons of normals? He feels like he could have enough normals to fill two buttons. For example:
Neutral A would be a jab with a lower arm. (Remember he’s got four!)
Back A would be… A sweep? I’m the least sure about this.
Forward A would be a slide.
Then B moves would be the stretchy ones:
Neutral B would be a long-ranged straight punch. Your main long poke.
Forward B would be a diagonal upward punch. Think Axl’s forward K.
Back B would be a different-angled diagonal upward punch. Think Axl’s crouching S.
No idea what C would be; should he even have a fireball? I always felt weird about Dhalsim having a fireball; his concept feels more pure if he doesn’t. He already has long-ranged moves!
I imagine one of his supers would be Bubble Shield; not sure what it does. Maybe it prevents chip and… Something else? More pushback when you block? Dunno.
Edit: Maybe C can be a wave projectile… That just pushes back. Doesn’t damage or even inflict hitstun, just pushes back a lot. (Doesn’t matter if they’re blocking or attacking or what. Always pushes the same.)