Boss Rush unable to select power up or progress

Summary:
Played boss rush as Jaina, did have one casual match during, can’t progress to final boss.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 2563.686] CheckApplyRenderSettings: [MainMenu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 2563.686] Setting Active Scene: Stage_Geiger Lightmap Test

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 2564.071] Setting Active Scene: Stage_Rook Lightmapped

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 2564.071] CheckApplyRenderSettings: [Morningstar Sanctuary LM]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Power Up picked: br_jaina_powerup_name_quicker_archer

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List1[PowerUpSlot].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at BossRushScreen.PowerupCardPicked (.PowerUpCard card) [0x00000] in <filename unknown>:0 at PowerUpCard.OnAccept () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at Selectable.Accept (Player p) [0x00000] in <filename unknown>:0 at Selectable.AcceptCurrent (Player p) [0x00000] in <filename unknown>:0 at Panel.HandleSelectableAccept (Player p, .PlayerInput input) [0x00000] in <filename unknown>:0 at Panel.HandleSelectable (Player p, .PlayerInput input) [0x00000] in <filename unknown>:0 at BossRushScreen.OnHandlePlayerInput (System.Collections.Generic.Dictionary2 pi) [0x00000] in :0
at Panel.HandlePlayerInput (System.Collections.Generic.Dictionary`2 pi) [0x00000] in :0
at MenuEngine.HandleInput () [0x00000] in :0
at MenuEngine.Update () [0x00000] in :0

(Filename: Line: -1)

Power Up picked: br_jaina_powerup_name_quicker_archer

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This is a known issue. If you get matched online during boss rush, you’ll get an extra power up selection that you’re not supposed to and that puts you in a bugged state. I’m pretty sure the next patch will have it fixed.