So this is just a thought that kind of occurred to me while posting about the 6-damage Geiger combo, but it might be fun to brainstorm character-specific achievements you could try to… achieve.
Here are a few ideas:
Grave
win a match with a Yomi Counter or air super
Geiger
do a combo with 5 or more damage
Jaina
do a combo where 3 or more damage comes from projectiles
Rook
win a round using only armored special moves, taking at least 1 damage each time you use any of them
Midori
win a round using only the C button
Obviously they aren’t all super great, but character-specific achievements seem like a pretty fun idea, potentially
The main thing for me is just having Achievements, any, even really boring “get 100 wins” type of thing. Yomi and Puzzle Strike really lose out for not having any for me
Yeah… I understand the “don’t distort actual play” thing really well (heck I’ve written articles about terrible Achievements before), but honestly I think the “gameplay warping” thing is so minor to be negligible with most of these so far here.
In general, if someone chooses to hurt their chances to win an online match to get an Achievement, then it’s on them really anyway. Otherwise most of these would just happen anyway naturally really over time… well, maybe not Time Out or the Midori or Rook ones, those could be a bit iffy
But yeah, getting wins / doing good stuff in 1P modes type of Achievements are all that’s really needed anyway.
Honestly, it’s not like people are going to be shooting for achievements like these at tournaments, so what’s the harm if someone decides their online ranking can take a brief dive for a day or two trying to do something unlikely and combo video-y?