The game just crashed on me during a game with Sirlin. I was instructed to post it here. It occurred shortly after a Starlight Tumbler to Rook. I believe she did a Flying Fox afterward, some kind of aerial attack. The game disconnected and I was brought to the post-game screen. I readied up and the whole thing froze. A grey box with the FS logo came up and a small red ! mark.
Log is as follows
Initialize engine version: 2018.2.5f1 (3071d1717b71)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 7660D (ID=0x9901)
Vendor:
VRAM: 2271 MB
Driver: 15.200.1060.0
Begin MonoManager ReloadAssembly
- Completed reload, in 0.323 seconds
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 0.821335 ms
UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
SteamAPI_IsSteamRunning: True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
SteamUnityAPI_IsSteamRunning: True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Will _ceInstance.Initialize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
SteamAPI_Init: True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
UFE.Awake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
ggpo_testo: 12345
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
UdpPinger starts listening to ping UDP port 19900
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
Total: 422.163208 ms (FindLiveObjects: 7.162095 ms CreateObjectMapping: 7.590565 ms MarkObjects: 407.168250 ms DeleteObjects: 0.241391 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
Total: 352.957381 ms (FindLiveObjects: 6.271962 ms CreateObjectMapping: 5.745426 ms MarkObjects: 340.746576 ms DeleteObjects: 0.192811 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
Total: 295.038130 ms (FindLiveObjects: 6.100574 ms CreateObjectMapping: 4.965429 ms MarkObjects: 283.778107 ms DeleteObjects: 0.193415 ms)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.
1/2 scenes use different skyboxes.
(Filename: Line: 124)
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
[O 16.183] Created persistent socket on local port UDP 9991
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.185] FSServerConnection connecting to 85.234.133.240:9990
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.410] FSServerConnection up as 192.168.1.69:62719
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|hello:User 99.182.245.74:0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] > Send: [|auth:localip=192.168.1.69:localport=9991:version=v0.15582:authString=steam=76561198037366772]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|xp:850444;grave=0,jaina=210236,setsuki=0,rook=523056,degrey=0,valerie=1194,geiger=33522,midori=137644,lum=0,argagarg=0,menelker=0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|authsucceeded:Organous]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|avoidedplayers:192,steam,76561198044811674,Bigotinho;509,steam,76561198078338857,jugero;70,steam,76561198128974437,the rook hugger]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|rankeddata:2:1:4:3]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 16.160] < Server: [|dailychallengeavailable:true]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 56651.
Total: 521.886090 ms (FindLiveObjects: 10.374718 ms CreateObjectMapping: 14.047495 ms MarkObjects: 496.557752 ms DeleteObjects: 0.905219 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[O 17.478] > Send: [|myconfig:000]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] > Send: [|spectatorsenabled:True]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] > Send: [|onlysameplatform:False]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[U 17.480] Writing Steam friends… [Main Menu]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] > Send: [|platformfriends:76561197976435609;76561197979790089;76561197989956567;76561197993844311;76561197994828922;76561197999947444;76561198005928666;76561198024852249;76561198029610672;76561198030079931;76561198039477797;76561198044805766;76561198064143596;76561198070605544;76561198078101854;76561198089949998;76561198098523457;76561198123188971;76561198215793804;76561198240019324;76561198319561194;76561198347404025]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;23,steam,76561198078101854,1018062,Omniraptor,1;33,steam,76561197979790089,3550516,CWheezy,1;34,steam,76561198068093012,1709296,Neb,1;59,steam,76561198098523457,935862,Sir,1;63,steam,76561197993844311,661852,Vall3y,1;70,steam,76561198128974437,2962282,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;82,steam,76561198008503975,1053478,Sirlin,2;87,steam,76561197994828922,176468,GRAG,1;169,steam,76561198003076915,279026,Remy77077,1;170,steam,76561198025553671,455872,Arnei,1;195,steam,76561198347404025,732956,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;279,steam,76561198001643450,319122,DudeWithMoney,1;297,steam,76561198009179464,388858,Kamau,1;389,steam,76561198025188158,188942,Mar Pengwndude,1;434,steam,76561198004740443,1057190,Mercifulhacker,1;573,steam,76561198240019324,194682,Synthy,1;832,steam,76561198111286109,740580,TheSonicVision,1;868,steam,76561198029335146,247894,Funkyos,1;1059,steam,76561197993528158,233294,Wolvi,1;1072,steam,76561197996376303,418052,Jack Noir,1;1095,steam,76561198828860914,0,esports4indie1,1;1295,steam,76561198044473866,110462,the_merchant,1;1353,steam,76561198022229713,38712,PrinceMurphy,1;1388,steam,76561198281345720,158902,iWR2,1;1509,steam,76561198002335721,216676,Lonely Astronaut,1;1734,steam,76561197994092357,785776,shark,1;1777,steam,76561198345841788,111064,HANKACILLIN,1;1820,steam,76561198133711922,313204,Riya,1;2091,steam,76561198824340320,179350,Forever King,1;2108,steam,76561198038708163,57280,Double B,1;2196,steam,76561198045013144,0,LaChestyRue,1;2229,steam,76561198040176307,0,Sun Of a Pitch,1;2283,steam,76561198243384292,164376,Blakstar718,1;2487,steam,76561198050512288,159072,trapdoorbeaver,1]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] < Server: [|friendrequestsreceived:]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.478] < Server: [|friendrequestssent:Radiant Rainbow]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56673.
Total: 433.820321 ms (FindLiveObjects: 9.230219 ms CreateObjectMapping: 6.439428 ms MarkObjects: 417.323000 ms DeleteObjects: 0.827068 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56673.
Total: 320.937662 ms (FindLiveObjects: 9.917281 ms CreateObjectMapping: 5.691415 ms MarkObjects: 305.133740 ms DeleteObjects: 0.194923 ms)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
2/3 scenes use different skyboxes.
(Filename: Line: 124)