@M.Dango Valerie? Seriously? I hate that MU. The little recovery on the gear makes every attempt to C throught like asking to be punished with C. Jumping seems to go the same way. What’s your trick?
Also I understand that you have an hard time giving number, so do I, but try to give us at least your best guess. I’ll use your input with the others to make it as community made as possible.
@mysticjuicer If you block Valerie’s jSuper she gets 2 bars of block damage at most, and she usually ends with BB which is super risky against Rook.
BBC is good as C breaks Rook’s armor, but after Rook blocks one of those, he has a 50/50: If Valerie tries to jump out, Rook’s throw catches her, while Rook’s C beats Valerie’s gSuper.
Most importantly, unless spaced very well, Rook’s super will beat Valerie’s retreat after BB, meaning that she has no options but to eat 3 damage into a mixup. It’s also impossible for her to space it after a jB.
Finally, spacing isn’t easy either as Rook’s fA has more range than anything she has.
It might not be as terrible at higher levels, but in no way it’s even. If only for the fact that she has to work so much harder for less, with less HPs to back up on.
@Octorockandroll I’ve put 3-7 on Jaina vs Geiger because she has to get in on him, and unlike Grave she doesn’t have the tools. Again though, if you feel like the numbers should be different tell me.
ps: @Leontes seems to belive that DeGrey beats Geiger if I’m not mistaken.