I also really dig the inverted shimmy that f.A/b.A for throw causes. Juushichi and Silmerion and I initially all did the “usual” thing of walking back and forth when we had knocked our opponent down, but eventually came to realize that was giving the KD player a really nice set-up if we didn’t meaty them properly. If we let them stand up and were in throw range when we tried to meaty, then we ended up giving the rising player a free Yomi counter.
Probably had a lot to do with not really having internalized our throw ranges, but Silmerion especially caught on quick and managed to get a ton of free super-meter before we adjusted and started doing more neutral A stuff. By the end of our sets I was keeping a much closer eye on my opponent’s character’s legs - as soon as they started moving, I knew I could go in with my throw game, and until then I could get chop into slaps.