[How To] Avoid Setsuki's Command Throw as Rook


#1

Hey,

So at the moment, if a Setsuki playing throws a kunai, lands while I block the kunai, and then does her command throw (hooligan throw) and I’m playing as Rook, I lose. I’ve been told that I can jump out of it like any command throw in the game, but I’ve only managed to do so successfully like one out of ten times.

Ideally, someone could post a video of them jumping out of it after kunai as Rook, so that I can understand the timing. Failing that, if someone could try to describe in words the timing? Because right now it feels like no matter when I jump, I end up getting thrown. Do you need to jump when she’s (1) on her way up, (2) at the top of her jump, or (3) on her way down?

Thanks.


#2

I’ve also felt like that I jumped after blocking and then I get hooliganed
is the blockstun too long for me to jump out?


#3

Have you tried his lunge punch? Not sure of the exact frames, but I think it becomes throw invulnerable for a short time after the start up. I would have to test it to be 100% sure though.


#4

Theoretically, you’re command throw invulnerable during your prejump frames, and for a little bit on your way up.
To test, try frame-step mode in training mode. (I hear you activate it by pressing Shift+1, then frame step by pushing 1, or go a bit faster by holding backslash. You have to make sure it’s enabled in your debug.ini first)


#5

There’s no record function in training though, so I can’t make Setsuki throw me and test.


#6

You have player 2’s buttons bound, right? Just initiate the throw in frame step mode, then jump as Rook.


#7

So, regardless of the ease of jumping out of hooligan as rook, my question is why are you not using windmill crusher?


#8

That’s a good point. I think I’ve been scared off it just because the rest of her mix-up punishes C-throw so badly. Probably panic keeps me from reacting to it with C-throw. I’ll try to keep that button in mind.


#9

Fair point, for the curious, in that C is worse than it was last patch, specifically because Sets’ A, A will stuff C if you try to use it as a reversal after her usual combos, but I think it still beats everything starlight tumbler can dish out.


#10

that is exactly my problem. Today as rook i got owned by a sets taht would just glide+kunai+command throw me, and i could not find a window for escaping the combo. any suggestions?


#11

I still haven’t gone into practice mode to lab this out. Do you have enough time to press C after blocking the kunai?


#12

ime no. command throw is too slow, sets can combo off into almost killing you


#13

I agree in a lot of cases you don’t want to press it against Sets. I was just wondering if it worked against this specific set-up, right after blocking the kunai.


#14

(drake, looking away and frowning) trying to jump out of Setsuki’s command grab
(drake, smiling happily and pointing) using C-throw to punish Setsuki’s command grab

haven’t tried this after blocking kunai, which may not work, in which case (puppet kermit, screaming)


#15

How do you activate fram step mode?


#16

Can you beat it by predicting the kunai, jump and vine spin? If nothing else works would that be near to the only way out?


#17

To call out the kunai I find its much easier to just use your ground B to get out of there. It lets you pressure the landing too.