Incorrect or missing Frame Data Round-up


#1

Almost everything has been fixed, thanks to the devs for the work on minutiae!

Grave:
Ground B Hold and jC Ground B: Hitstun is unlisted, listed as KD. These fireballs only KD when close.

Geiger:
gS recovery is listed as 10f, when actually 8f

DeGrey:
Counter hit bA listed as +4 on hit, should be KD

Setsuki:
gB: first hit listed as -20 on block, but really should be like -9? people with 8F normals can beat the throw on block

jS: If done low enough to the ground, the active frames list as 1, should be 52

Midori:
gB: Listed as -13 on block, actually -14

jB, minimum height: Listed as -27 on block, is closer to -11

S:Dragon form listed as having 44 recovery frames, should be 0. Transformation back into human listed as 43 recovery frames, should be 10?


#2

Geiger’s ground super has 10f of vulnerability at the end. 2f of that is just before the cinematic ends, 8f of it is after the cinematic ends.


#3

If I am grave vs geiger, and geiger whiffs time stop, I cannot punish with grave nA. Imo that means 8f of recovery, not 10