Curious how other players see this matchup. Personally I find it impossible against good Geiger at this point. I am a new player though, so I'm hopeful there's some options I'm not aware of (though Thelo gave me a long list of things I could be doing and none seem to help -_-)
Geiger seems to be able to do either of 2 things really well.
He can just throw gears at you and sit back for a bit. You can Axe jump the gears if you're far enough away and slowly close in, at some point he's in the corner. At this point I don't know what the options are even, Midori is close but not quite close enough to hit with his normals. Geiger will probably start using the delayed gears to prevent jump ins. Should you try to jump on reaction he can still just Flash Kick you out, if Midori jumps on prediction he either gets hit by the delayed gear anyway. At this point I still don't know how Midori can put on pressure. The only 2 things that seem to get Geiger hit is predicting a normal timed gear piece with a jump in or predicting a backfist and hit with sweep. But as far as actively applying pressure goes, I don't see Midori's options.
What I really find more hard to deal with is the when Geiger just throws a delayed gear and walks up behind it and just applies pressure that way. He can still air flash kick and you can't jump the gear without him hitting you because he can decide the spacing.
There's also this 4 or 5 hit block string he seemingly can do where he let's his jump and gear hit you one after the other so that he can jump again while Midori is still blocking from the gear. As far as I can tell he gets a guaranteed chip damage at no risk, since parry doesn't work because of the gear part of the combo. So he can just apply pressure/"rush down" since Midori can't contest his jump in or parry.
On top of that Midori dragon seems to be even worse than normal form. Suddenly you can't jump gears anymore cause you don't have the floaty jump so Geiger can just Flash kick if you get too close. If you walk towards and block to gain ground you take at least a few damage from chip alone and even then the block stun form the gear is enough so you can't tail sweep if he constantly throws in gear, so by the time you can tail sweep he can block and then just throw another gear at you.
You can't use the armour throw because by the time it reaches Geiger he just Flash kicks last second and since it's off ground you can't throw and he gets two hits in. You can't headbut because gears, you can't grab from airborne because gears and flash kick.
On the other hand Geiger's super works great for him, he can get out of the corner, should he ever need to, or walk under an axe kick while you close in (not sure how that works exactly, since I don't see Geiger do it that often, it "looks" like with proper spacing he should be able to just punish the jump by coming out just behind Midori and then combo, but idk if that's actually possible.
I also don't know about the Air super, since I don't remember ever seeing that used against me in that matchup, but it's probably just another slightly worse version of the delayed gear pressure described earlier.
All in all I find this the most frustrating and unfun matchup I've encountered so far. I don't know if it's a newby problem or if it's actually that bad, but it feels like no button Midori has does anything unless Geiger screws up first somehow while on the other hand Geider has 4 to 6 buttons that either make it hard to get in or apply pressure or make it so he can get out a sticky situation.
Anyway, curious to hear how others experience it and what the opinion is on of much it favours one side over the other