I guess what I was trying to say is: the game is super playable with great online connectivity RIGHT NOW (as the Free Weekends demonstrated, thank you for doing those so I could see it in action!)
I'd love to just buy the game now and get whatever updates come (even if those are just finishing Arg and Lum; the other modes and stages and costumes aren't really interesting to me and I would have loved to back a "scaled back" roadmap to just polish what's there).
I suppose if I can't pledge for that then though, I can kick in on Patreon and get people to try it that way? Patreon feels bad to me, I'd rather pay for something as a one-time transaction. Now that I've gotten to play the game I at least know it's something I like, and I totally get the ethos behind why you guys went for Patreon and it makes a ton of sense from a dev standpoint. As a consumer, though, a game really has to be your favorite game to "subscribe" like that and spend on "indefinitely". I like what you're doing but $120/year is a big commitment of entertainment budget, and I like lots of different things.
Anyways, I hope things go well. I wasn't trying to be a jerk or unrealistic with my comment, I'm a software guy myself and know these projects aren't cheap. Was just trying to say I would have loved to see what's there now released as early access, so I could get friends to try it out and play with me