It is significant work for us to support a new platform. I’d like to emphasize that. It really, truly is. It is not some zero work thing that we can just be on any platform. A multiplayer game, with an integrated friends list for challenging other players, and that surely needs cross-platform play…it’s a big deal. We are already stretched too thin and face a monumental challenge to support the platforms we’ve already announced.
If your goal is to make sure developers are supported, I don’t see why there’s this catch of only if they do significant work to port to some other PC platform (plus all the testing, plus all the maintenance and simultaneous of deploying of patches that is involved). We can’t really stop developing content and push out our release dates just to get to another PC platform when we’re already on a readily available PC platform right now. We are very bottlenecked by engineering and I already worry about being able to ship with everything we’d like to have, and that’s without diverting our few engineers to integrate with new platforms.
We’re looking for people to support us right now, on Steam. The more support we get on Steam right now, the better the PS4 and Switch release can be, btw. Thanks.