Now that the August build's free weekend is coming to a close, what do we think are the tiers and matchups looking like?
How does the throw button affect this? How does walk speed affect gameplay?
It seems that Geiger has had the biggest change, since his jC is fundamentally different than it was before. Jaina players are still saying it's a bad match up, which I find interesting because she has charged arrows, but I'm not familiar with the matchup.
Midori is also changed since his throw loops aren't really relevant anymore.
I also think that sweeps as a whole feel more effective since you can choose to sweep with a greater range of effectiveness, at least it feels noticeable for midori who had a huge grab range. This also affects Midori and Rook for fA at close range, since they're moves that hit twice.
As for matchups and tiers, objectively looking at changes, there are only negative changes for Rook. However the walkspeed may have a greater impact on his gameplay. An increase in super timer doesn't vastly affect his balance either I'd argue, since you often sit on it a lot waiting for optimal punishes. EDIT: @sharpobject brought up the point that the throw button is a huge buff to Rook, which I am very much inclined to agree. It allows a LOT more flexibility with Rook's mixup game. For me the struggle of getting in is probably still equal to where it was, but I'm a lot less upset about that idea if Rook's mixup game on wakeup is much much safer. In essence the idea of getting in being hard enough but then one wrong guess means death was really frustrating, but now you have more flexibility in those options for mixing up, allowing for greater capitalization.
This build as a whole I find that Yomi Counters are a lot less frequent because there are more options now. Overall helping Rooks chances
Midori also seems objectively worse since his throw loops and dragon B crossup oki loops are gone, as well as having arguably significant less dragon time. These changes don't feel too bad for the most part though since he was agreed by most of us that he was just too good.
DeGrey on the other hand seems to have objectively improved, especially with the bug removed, but even with small things like longer hitboxes for neutral A and throws
I'm curious to know about the Geiger match ups because I didn't get around to playing as much as I used to and I'm not a patron anymore. I just didn't really see the zoners as often as I used to. Is he still the bane of everyone's existence?
And of course, did the throw button and walk speed greatly affect matchups too?