V0.9321 Bugs with ghost+counterhit pilebunker


#1

There’s some bugs with DeGrey’s ghost and counterhit pilebunker in v0.9321. I’m not sure how timing-specific they are, but in the DeGrey mirror, if one of them uses ghost and it grabs the other as pilebunker lands counterhit, the ghost expires very quickly after the pilebunker hitstop expires - I saw that twice (one air, one ground - I did the ground ghost, the AI did the air ghost) - and it’s actually possible to not have any damage despite the clear counterhit noise and hitstop, I assume if the ghost grabs at just the right frame.