Damage timing on Jaina's ground super

In the last couple of builds, Jaina’s ground super has been increased to 2 damage, both at the very end. It’s a pretty minor thing, but from a polish perspective, I feel like it would feel “righter” if the first hit and last hit each did 1 damage, like Grave’s ground super.

Obviously this has literally zero impact on gameplay, but it’s been a weird little thing that’s been sort of itching at the back of my brain for a little while now, especially since, generally speaking, lots of the little bits of polish have been very good so far.

1 Like

Imagine it looked better though. The fire dragon hitting them at the end…and it’s DURING a powerful hit that happens in slow motion. Surely all the damage is from that moment. When it looks better we could try it both ways though.

2 Likes