The pushback caused by a blocked projectile stops if another projectile comes quickly after.
Hmm, at a glance it looks like it might be a property of hitstop? I’m no dev, but I think there’s a chance this might actually be working as designed.
not sure what causes it, but I can’t seem trigger the bug with any other move except for another projectile
Thanks for the report, this will be fixed in the next update.
Huh! Looks like I’m wrong. Nice!