I think actually walking forward, rather than just “pressing” forward, should be what resets Geiger’s gear meter.
What i mean by this is that you shuold not reset the gear meter when you are knocked down, in the middle of a super animation, or in middle of a combo, since it seems like losing your gear meter during those times is something you would never want to do
Maybe there’s a gameplay feature I’m missing, or perhaps a technical reason this is hard to program? But if not, I think it would make the controls more accessible, intuitive, and more comfortable