Animations stop working correctly if a Super is used during Setsuki's B


#1

Title: Animations stop working correctly if a Super is used during Setsuki’s B

Summary: If a Super is used while Setsuki is invisible from using her B, idle, walking, and jumping animations stop working correctly.

Steps to reproduce:

  1. In training mode, pick Setsuki vs Grave
  2. Set Grave to always block, and reversal on block.
  3. With Setsuki, do A, B.

Expected Results: Animations continue to behave as normal

Actual Results: Animations from South Park

Attachments:


JovialDimAtlasmoth

SlipperyChiefFieldmouse

Game Version: v0.11310


#2

I would like to point out that this bug report is an outstanding example of how to make good, helpful reports. It’s immediately easy to reproduce, both through the text description and through the video examples, and we can use the video examples to see exactly what the incorrect animation states look like.

I approve of this report and award +100 Thelo Points. May we all learn from it.