Disabling matchmaking against bad connexion opponents


Hi ! :slight_smile:
I’ve experienced several time frustration with quick matchs, when the server makes me encounter an opponent with very bad connexion. I know that’s the case for Street Fighter, would it be possible to enable an option which would filter my encounters with only people above a certain connexion rate ?
Lags are really unfun :’(

Thanks :slight_smile:


While I agree with this in theory, my concern is that this will make online play next to impossible for people in places where the internet isn’t great (people like me, for instance!). I’m in Western Australia and, while the internet speeds are so-so, the geographical separation means that I rarely get a connection above one bar - I think the strongest I’ve ever got is three bars. In Quick Match I’ve only rarely encountered a match with significant lag, and most of the the time a one-bar connection seems to perform pretty well.

I think filtering online matches makes sense for a game with a comparatively massive player base like Street Fighter, but for a small and growing community like Fantasy Strike I think it would only serve to divide the player base at this stage.


The matchmaking does prioritize connection quality as the first factor, when matching opponents, applying rapidly increasing matching penalties as the pings grow. If you’re getting repeatedly matched with bad connections, that unfortunately means that there just weren’t other opponents with better connections around.


I didn’t know that !
Ok, let’s keep things as they are !