Summary:
Quince hit Rook with Ground B (High Standard) and then press B again to make Low Standard Real - Rook throws a Neutral A (Sweep) and hits illusion but Quince still took damage
Expected Results:
Illusion to vanish and Rook to take cross up damage
Actual Results:
Illusion vanished and Quince took Counter damage
Not actually a bug. Rook’s nA has a REALLY good hitbox that hits on both sides, so what is happening here is that your real!Quince B hurtbox is getting caught by how good Rook’s nA is.
Valerie will also get hit by this if her Cross Stroke is too close to Rook, for the same reason.
Rooks nA cant be crossed up because the design of the hit box covers both front and back, and this was intentional, in a game that “put(s) the focus on your smart decisions and strategy”
Then can I please request that this be looked as against the spirit of the game and either the hit box adjusted to match the frontal attack of the sweep or the animation adjusted to match the intention of the hitbox so it does not feel like a “got ya” moment.
Quince’s hitbox as he dives down is currently incorrect, and wrongly has hitboxes that are for his FINAL pose (where his leg sticks out behind him) the entire time he’s flying downward. This wrong hitbox makes it possible to hit him in a zone behind where his body appears to be.