Onimaru's bA seems to have different hurtboxes for P1 and P2

Title: Onimaru’s bA seems to have different hurtboxes for P1 and P2

Summary: This was specifically noticed after blocking Valerie’s Cyan, Magenta and then trying to beat Rainbow with Onimaru’s back A sweep.

Steps to reproduce:

  1. Select Onimaru as player 1 and Valerie as player 2.
  2. Valerie performs Cyan, Magenta, Rainbow; cancelling each move into the next so there are no pauses.
  3. Onimaru blocks Cyan and Magenta and then performs back A sweep. Onimaru gets hit on frame 14 of the move. Valerie is unharmed because, even though the sweep is active, she’s above the hitbox.
  4. Select Onimaru as player 2 and Valerie as player 1.
  5. Valerie performs Cyan, Magenta, Rainbow; cancelling each move into the next so there are no pauses.
  6. Onimaru blocks Cyan and Magenta and then performs back A sweep. Onimaru hits Valerie on frame 16 of the move, somehow low-profiling Rainbow up to that point.

Expected Results: Move properties should not differ between P1 and P2

Actual Results: See above.

Notes: The problem might actually be with the hitbox of Valerie’s Rainbow rather than the hurtbox of Onimaru’s bA, but it seemed more likely that the bug is with the new character.

Further notes: it’s 1:15 AM here. I’m not 100% sure I got the frame data correct.

Attachments:

Game Version: Steam/Windows, v1.18962

System Information: Not applicable.

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