Rook (Almost)Inescapable Throw Setup


#1

Rook (Almost)Inescapable Throw Setup

(Almost)Guarantee +2 damage after C Checkmate Buster

  1. Land C
  2. Walk forward a step or so
  3. Go for meaty regular throw

Expected Results: Opponent should be able to jump out and escape the throw

Actual Results: Throw lands even if opponent is holding jump on wakeup

Notes: Yomi Counter >


#2

This is not a bug. As explained in the Guide, all normal throws can be yomi countered but can’t be jumped out of. All special/super throws are the opposite. This is a core part of Rook’s mixup.


#3