I’ve talked in brief with some people in the FS Discord, and wanted to propose a change.
Namely, delaying the super flash for Rook’s ground super until after the startup is finished.
To balance this, I’d think that the super armor should also be delayed until after the super flash.
I have a few expectations regarding what these changes will mean.
First and foremost, Rook’s ground super will be able to actually punish people who are scared and blocking.
No more jumping on reaction to the super flash itself.
Second, the delay on super armor prevents the super from being abused as a reversal on wakeup.
Can’t just wake up mashing super because it’s not actually active on frame 0. You’ll still get stuffed by meaties.
Third, since this change only effects when the super flash and armor start, not the move itself, it remains largely the same.
It can be used to punish the same shit it could before.
Keep the startup for Rook’s ground super the same, but make the super flash occur only when the move enters active frames, so people can’t reaction jump out to the flash itself.
For clarification, I would expect the meter to be burned regardless of whether or not you get stuffed before the super flash.
You start the super, you spend the meter. It’s only fair.