Title: Startup for Rook ground S incorrect
Summary: Ingame states that startup for Rook's ground S is 0+2. An opponent who is up to -4 on recovery is able to jump away.
Steps to reproduce:
1) Attempt to use Rook S to punish blocked Rook B.
2) Hold jump when Rook S starts and escape successfully.
Expected Results: The numbers reported ingame match expected behavior.
Actual Results: Discrepancy between numbers and expectations.
Game Version: v0.11310