Title: Training Dummy Wakeup Action setting is broken
Summary: Wakeup Action does not work correctly, and its behaviour is altered by the After Blockstun setting
Steps to reproduce:
if WakeupAction == 'nothing':
pass # This one seems to work
elif AfterBlockstun == 'nothing' and WakeupAction == 'random':
WakeupAction = 'reversal'
else:
WakeupAction = AfterBlockstun
Expected Results: Training dummy does what I tell it to do
Actual Results: HAL 9000
Game Version: v0.11310
System Information: Windows 10