Training Dummy Wakeup Action setting is broken


#1

Title: Training Dummy Wakeup Action setting is broken

Summary: Wakeup Action does not work correctly, and its behaviour is altered by the After Blockstun setting

Steps to reproduce:

if WakeupAction == 'nothing':
  pass # This one seems to work
elif  AfterBlockstun == 'nothing' and WakeupAction == 'random':
   WakeupAction = 'reversal'
else:
  WakeupAction = AfterBlockstun

Expected Results: Training dummy does what I tell it to do

Actual Results: HAL 9000

Game Version: v0.11310

System Information: Windows 10


#2

Confirmed that this is a bug. It will be fixed in the next update.