Late to the thread, but I’ve been playing Arg exclusively for quite a bit, both here and in Yomi. I love the character design and play design. I just feel like playing Arg is a constant uphill battle, especially against rushdown characters.
Where other characters can consistently hit 2-3 damage combos, Arg has to slowly chip away at his opponents 1 damage at a time. The only reliable way to get 2 damage is via air super to bubble pop, which requires your opponent is mid-air or on the ground mid-animation to land.
There are a few setups that I have yet to figure out how to avoid without trading, such as Lum power meloning Arg in the corner. It’s a frame trap where your recovery frames aren’t high enough to get out a basic hit. I’ve had a couple of other characters pin me down in similar manners. All of Arg’s moves are too slow and lack i-frames on the ground to escape once cornered.
I’m curious why standing B doesn’t do damage, as it’s very similar to other moves that are just as spammable. It’s basically the same move as Geiger’s and Grave’s… and Jaina’s, so I’m unsure about this design decision.
I’ve thought a lot about it, and I think one or two tweaks to the character would help make him feel more competitive (and like less overall work in comparison to the rest of the cast):
First, I’d love if Bubble Shield prevented chip damage (or at least reset it on activation). This would reinforce the idea that it’s a shield. I feel like Bubble Shield is Arg’s only real way of working the Yomi angle of “Throw me or hit me”. Instead, Many projectile characters simply chip away and keep their distance. Also, a few characters can use moves with i-frames that completely negate the damage on the shield, again lessening the Yomi factor.
Last, I think standing B should do damage on a poisoned character, removing one of the poison charges. I think that would help add a sense of severity to the poison effect, which is currently very slow. I also feel this would also play up the status effect element of the character.
Currently, Arg is in a decent place, but he doesn’t quite fit the niche he seems designed for. In order to effectively win with him, you have to play as an aggressor, where most of his kit seems to be inspired by defensive, reactive, trapping mechanics. I don’t mind working for my wins, I prefer it, but I’ve reached a point lately where I feel like all the work isn’t getting me anywhere against certain characters. If anyone has a gameplay video of them consistently winning against the better Sets, Val, Grave, Jaina, and Geiger players, I’d love to see it.