i wonder when to use air-a and when air-b on jump-in.
if air-a hits, its guaranteed 3 damage with his combo, while air-b is 1 damage and knocks down, leading to mix-up potential. however i think hitting air-b is objectively better due to guaranteed 3 damage, which probably means that air-b has some other benefits like its more likely to hit or soemthing like that?
whe to use which?
Yeah, air B basically can’t combo (SOMETIMES, MAYBE, you can add on ground super and ground super ONLY if you hit it JUST RIGHT but usually you just waste your super), but air B does weird things to how Grave is moving in the air.
Basically, if you want more damage, go for air A. If you want to hit from places that air A usually can’t hit from, use air B (and decide to be OK with only 1 damage).