Hi everyone, still loving this game even if I really only have one friend to jam it with (all the quick matches I’ve done have suffered since I’m in lovely, laggy Australia).
Recently I made an effort to pick up Lum and have started to really enjoy him. Currently I get a LOT of value out of his dice super, since as long as he can create a safe window to chuck 'em down where the opponent can’t quickly cut off the screen where they land, they create a huge window to do pretty much whatever I want.
After watching dice sail through yet another super animation and kill him, my training partner has politely asked me to find out what the dice do and don’t interact with. From my observation, they seem to be high (if not infinite) duration projectiles, but only when Lum actually sends them airborne with a move. They certainly eat other projectiles in their path. However, I’ve also noticed situations where Jaina’s ground super can destroy a die which is just sitting on the ground, or a die has not vanished on block.
Is there a straightforward explanation of how you can expect dice to behave? This game is normally so good about laying out how things work, it’s especially jarring when things behave in ways that seem hard to understand. The other big 2 I can think of are Val’s Rainbow Disc (hits after the visual vanishes, when it will or won’t do actual damage) and how characters react after being hit out of the air (landing in neutral faster than they normally recover or landing in weird spots).