Daily Challenge Weird Crash (Mini-Rook)

Playing Daily Challenge as Valerie. Defeated Lum with a Mini-Rook still on the screen. Rook arrives

I used an attack which hit Rook and Mini-Rook, and the view point shifted and then the characters froze and then slid around, then it said I Yomi countered and then Rook threw me and I died.

Screen froze and music kept playing.

Initialize engine version: 2018.2.16f1 (39a4ac3d51f6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor:
VRAM: 4029 MB
Driver: 23.21.13.8816
Begin MonoManager ReloadAssembly

  • Completed reload, in 1.477 seconds
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 11.118600 ms
Joystick reconnected (“Controller (XBOX 360 For Windows)”).

(Filename: Line: 1324)

Joystick disconnected (“Controller (XBOX 360 For Windows)”).

(Filename: Line: 1259)

WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/tex2Dlod’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/tex2Dlod’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/GLSL’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/GLSL’ - Setting to default shader.
UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SteamAPI_IsSteamRunning: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SteamUnityAPI_IsSteamRunning: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Will _ceInstance.Initialize

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SteamAPI_Init: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UFE.Awake: 5.122026

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ggpo_testo: 12345

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No debug config file found, using defaults.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No debug config file found, using defaults.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 5.235] ReplayManager.Init Done. pathReplays [C:\Users\shado\AppData\Roaming/Fantasy Strike/Replays/]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/tex2Dlod’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/tex2Dlod’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/GLSL’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/DynamicShadowProjector/Caps/GLSL’ - Setting to default shader.
[_ 6.236] CheckApplyRenderSettings: [MainMenu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Old cInput “joystick” assignments cleared.
Press any two buttons on a controller to set it up.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UFE.Awake: Done with res: 1920*1080 fullscreen: True version v1.18893 rt 6.350577

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 7.548] Setting Active Scene: Stage_Jaina Lightmapped

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[_ 7.549] CheckApplyRenderSettings: [Tavern LM]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

[10.453] UdpPinger starts listening to ping UDP port 19900

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[O 10.418] Created persistent socket on local port UDP 9991

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[O 10.418] FSServerConnection connecting to gameserver.fantasystrike.com:9990

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

New joystick: 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.604] Assigning controller 1 with name: Wireless Controller [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.605] Gamepad 1 assigned to P1: Wireless Controller [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetupController() - gamepadName: Wireless Controller

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.611] Loading already mapped controller: Wireless Controller [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.612] cInput.MapKey() - index: 0 action: P1G DPadUp input: Joy1 Axis 8+ _inputSecondary[index]: None _axisSecondary[index]: Joy1 Axis 8+ [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.612] cInput.MapKey() - index: 1 action: P1G DPadDown input: Joy1 Axis 8- _inputSecondary[index]: None _axisSecondary[index]: Joy1 Axis 8- [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.613] cInput.MapKey() - index: 2 action: P1G DPadLeft input: Joy1 Axis 7- _inputSecondary[index]: None _axisSecondary[index]: Joy1 Axis 7- [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.613] cInput.MapKey() - index: 3 action: P1G DPadRight input: Joy1 Axis 7+ _inputSecondary[index]: None _axisSecondary[index]: Joy1 Axis 7+ [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.614] cInput.MapKey() - index: 12 action: P1G Cross input: Joystick1Button1 _inputSecondary[index]: Joystick1Button1 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.614] cInput.MapKey() - index: 13 action: P1G Circle input: Joystick1Button2 _inputSecondary[index]: Joystick1Button2 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.615] cInput.MapKey() - index: 14 action: P1G Square input: Joystick1Button0 _inputSecondary[index]: Joystick1Button0 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.615] cInput.MapKey() - index: 15 action: P1G Triangle input: Joystick1Button3 _inputSecondary[index]: Joystick1Button3 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.616] cInput.MapKey() - index: 16 action: P1G LShoulder input: Joystick1Button4 _inputSecondary[index]: Joystick1Button4 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.616] cInput.MapKey() - index: 17 action: P1G RShoulder input: Joystick1Button5 _inputSecondary[index]: Joystick1Button5 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.616] cInput.MapKey() - index: 18 action: P1G LTrigger input: Joystick1Button6 _inputSecondary[index]: Joystick1Button6 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.624] cInput.MapKey() - index: 19 action: P1G RTrigger input: Joystick1Button7 _inputSecondary[index]: Joystick1Button7 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[U 10.625] cInput.MapKey() - index: 21 action: P1G Start input: Joystick1Button9 _inputSecondary[index]: Joystick1Button9 _axisSecondary[index]: [Cur: NONE, prev: NONE, Main Menu]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

– ListenUDPThread START

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

(Filename: Line: 372)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

(Filename: Line: 374)

[O 11.558] FSServerConnection up as 192.168.1.2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2[System.String,System.String].get_Item (System.String key) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.CreateImpactPrefab (UnityEngine.GameObject myImpactPrefab, Vector3 instantiateOnHitbox, ProjectileRotationMode rotationMode, Int32 attackDirection, .MultiAudioClips impactAudio) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.CreateImpactPrefab (Vector3 instantiateOnHitbox, Boolean blocked) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.IsDestroyed (Boolean allowEffectsOnDeath) [0x00000] in <filename unknown>:0 at UFE.<AdvanceGameplayByOneFrame>m__F (.ProjectileMoveScript item) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List1[ProjectileMoveScript].RemoveAll (System.Predicate`1 match) [0x00000] in :0
at UFE.AdvanceGameplayByOneFrame () [0x00000] in :0
at UFE.FixedUpdate () [0x00000] in :0

(Filename: Line: -1)

ERROR: Can’t find move impact asset id [Mini Rook Death Effect (UnityEngine.GameObject)]
0x00007FFA90842ABC (UnityPlayer)
0x00007FFA9084702F (UnityPlayer)
0x00007FFA903027FD (UnityPlayer)
0x00007FFA9015EEB9 (UnityPlayer)
0x00007FFA90464450 (UnityPlayer)
0x000001E060DC2850 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000001E060DC274C (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object)
0x000001E060DC2499 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001E0825EC131 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001E0825B4EAE (Mono JIT Code) ProjectileMoveScript:CreateImpactPrefab (UnityEngine.GameObject,UnityEngine.Vector3,ProjectileRotationMode,int,MultiAudioClips)
0x000001E0825B4076 (Mono JIT Code) ProjectileMoveScript:CreateImpactPrefab (UnityEngine.Vector3,bool)
0x000001E08259E6CB (Mono JIT Code) ProjectileMoveScript:IsDestroyed (bool)
0x000001E08259E3D2 (Mono JIT Code) UFE:m__F (ProjectileMoveScript)
0x000001E060E23E21 (Mono JIT Code) System.Collections.Generic.List1<object>:RemoveAll (System.Predicate1)
0x000001E08254750B (Mono JIT Code) UFE:AdvanceGameplayByOneFrame ()
0x000001E0011E0EA6 (Mono JIT Code) UFE:FixedUpdate ()
0x000001E060D597FB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFAAE4E671B (mono) mono_set_defaults
0x00007FFAAE438A71 (mono) mono_runtime_invoke
0x00007FFA902B3B44 (UnityPlayer)
0x00007FFA902B10D0 (UnityPlayer)
0x00007FFA90295929 (UnityPlayer)
0x00007FFA90295AC0 (UnityPlayer)
0x00007FFA90063810 (UnityPlayer)
0x00007FFA9019CCF7 (UnityPlayer)
0x00007FFA9019CD82 (UnityPlayer)
0x00007FFA9019EBAF (UnityPlayer)
0x00007FFA908585F5 (UnityPlayer)
0x00007FFA9085773A (UnityPlayer)
0x00007FFA90859EEB (UnityPlayer)
0x00007FFA9085A0BB (UnityPlayer) UnityMain
0x00007FF7D7761207 (FS_Win64)
0x00007FFB0C847BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFB0D32CE51 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2[System.String,System.String].get_Item (System.String key) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.CreateImpactPrefab (UnityEngine.GameObject myImpactPrefab, Vector3 instantiateOnHitbox, ProjectileRotationMode rotationMode, Int32 attackDirection, .MultiAudioClips impactAudio) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.CreateImpactPrefab (Vector3 instantiateOnHitbox, Boolean blocked) [0x00000] in <filename unknown>:0 at ProjectileMoveScript.IsDestroyed (Boolean allowEffectsOnDeath) [0x00000] in <filename unknown>:0 at UFE.<AdvanceGameplayByOneFrame>m__F (.ProjectileMoveScript item) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List1[ProjectileMoveScript].RemoveAll (System.Predicate`1 match) [0x00000] in :0
at UFE.AdvanceGameplayByOneFrame () [0x00000] in :0
at UFE.FixedUpdate () [0x00000] in :0

(Filename: Line: -1)