Title:
Desync issue with Lum
Summary:
When playing online as Lum, there are frequent desyncs. In 6 matches I had 4.
Steps to reproduce:
I’m not 100% sure this is right, but these are the patterns I’ve noticed
- Throw a bomb
- Opponent blocks the bomb
- Hit them with another move while they’re blocking the bomb?
For example, in one situation, I forced an opponent to block the bomb, then I rolled the dice into them as they were blocking the explosion, and the game immediately desynced.
I’m almost positive the desync is linked to the bomb, because in pretty much every case, it happened right as a bomb was exploding. These occurred in matches that were otherwise perfectly smooth and I’ve never experienced a desync as any other character.
Expected Results:
Shouldn’t desync.
Actual Results:
It desyncs somewhat often. Not every time, but often enough to be very noticeable.
Game Version:
0.11566