Dropped and repeated inputs with Vsync
When VSync is turned on, I am experiencing dropped inputs. As an example, I am walking forward then input jump. I do not jump. Additionally, I can be buffering a forward input during a recovery, but if I drop the input just before the recovery is completed, it will cause my character to continue walking forward with no inputs from me. The continue walking forward is completely repeatable. The dropped inputs require specific timing.
Steps to reproduce:
- Go into training (I used DeGrey).
- Try several inputs and combinations of inputs. Sometimes an input will not register such as jump or throw.
- As DeGrey, do fA and hold forward jump during recovery. Just before he recovers, let go of all inputs. He will start walking forward continuously with no input given.
No dropped inputs and no repeated inputs without any given by the player.
Some inputs are not registered, and some inputs are given even though the player does not press any buttons.
Windows 10 Pro
Intel Core i7-5960X
128 GB RAM
NVIDIA GeForce GTX1080