Hi,
I launched a ranked match with my team (Lum, Rook, Jaina) i found quickly an oppenent and i got to play Lum.
At the start of the match, i’m playing Argagarg i throw a random A and i got disconnected.
-------output_log.txt (edited)---------
Initialize engine version: 2018.2.16f1 (39a4ac3d51f6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6052 MB
Driver: 26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in 0.349 seconds
Initializing input.
[O 17.260] > Send: [|join:ranked:Rook:Jaina:Lum:000000:000000:000000]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.527] < Server: [|joined:ranked]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.677] < Server: [|ping:188.70.62.111:25929+192.168.1.73:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.677] < Server: [|ping:45.30.95.55:19900+192.168.1.168:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 17.677] < Server: [|ping:71.63.152.110:19900+10.0.0.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 13 Unused Serialized files (Serialized files now loaded: 5)
Unloading 2686 unused Assets to reduce memory usage. Loaded Objects now: 32215.
Total: 78.620800 ms (FindLiveObjects: 1.883900 ms CreateObjectMapping: 1.995600 ms MarkObjects: 72.345600 ms DeleteObjects: 2.395100 ms)
[O 19.943] > Send: [|aevents:4=4148]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 20.143] < Server: [|aeventsok]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 45.30.95.55:19900 pings 152.5921 ms out of 10 pings: [45.30.95.55:19900+192.168.1.168:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 21.543] > Send: [|pingresult:45.30.95.55:19900+192.168.1.168:19900=152]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 71.63.152.110:19900 pings 179.0919 ms out of 10 pings: [71.63.152.110:19900+10.0.0.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 21.560] > Send: [|pingresult:71.63.152.110:19900+10.0.0.7:19900=179]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 21.693] < Server: [|ping:90.27.55.218:19900+192.168.1.25:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 188.70.62.111:25929 pings 0 ms out of 0 pings: [188.70.62.111:25929+192.168.1.73:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.73:19900 pings 0 ms out of 0 pings: [188.70.62.111:25929+192.168.1.73:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.168:19900 pings 0 ms out of 0 pings: [45.30.95.55:19900+192.168.1.168:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 10.0.0.7:19900 pings 0 ms out of 0 pings: [71.63.152.110:19900+10.0.0.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 16 Unused Serialized files (Serialized files now loaded: 5)
Unloading 2779 unused Assets to reduce memory usage. Loaded Objects now: 30611.
Total: 80.340900 ms (FindLiveObjects: 1.846000 ms CreateObjectMapping: 2.200000 ms MarkObjects: 71.842300 ms DeleteObjects: 4.452200 ms)
[O 24.177] < Server: [|ping:77.204.236.200:19900+192.168.0.33:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 24.343] < Server: [|ping:189.173.28.137:19900+192.168.1.65:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 24.343] < Server: [|ping:58.233.80.55:19900+192.168.35.60:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 24.343] < Server: [|ping:1.236.168.61:19900+192.168.35.153:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 26.493] < Server: [|ping:2.139.239.65:19900+192.168.0.103:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.25:19900 pings 0 ms out of 0 pings: [90.27.55.218:19900+192.168.1.25:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 90.27.55.218:19900 pings 0 ms out of 0 pings: [90.27.55.218:19900+192.168.1.25:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 16 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1170 unused Assets to reduce memory usage. Loaded Objects now: 31995.
Total: 78.904300 ms (FindLiveObjects: 1.815000 ms CreateObjectMapping: 2.304100 ms MarkObjects: 72.284200 ms DeleteObjects: 2.500800 ms)
} OnPingTestComplete: 77.204.236.200:19900 pings 23.57291 ms out of 10 pings: [77.204.236.200:19900+192.168.0.33:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 27.910] > Send: [|pingresult:77.204.236.200:19900+192.168.0.33:19900=23]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 189.173.28.137:19900 pings 160.717 ms out of 10 pings: [189.173.28.137:19900+192.168.1.65:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 28.244] > Send: [|pingresult:189.173.28.137:19900+192.168.1.65:19900=160]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 1.236.168.61:19900 pings 252.1063 ms out of 10 pings: [1.236.168.61:19900+192.168.35.153:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 28.343] > Send: [|pingresult:1.236.168.61:19900+192.168.35.153:19900=252]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.0.33:19900 pings 0 ms out of 0 pings: [77.204.236.200:19900+192.168.0.33:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.65:19900 pings 0 ms out of 0 pings: [189.173.28.137:19900+192.168.1.65:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 58.233.80.55:19900 pings 0 ms out of 0 pings: [58.233.80.55:19900+192.168.35.60:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.35.60:19900 pings 0 ms out of 0 pings: [58.233.80.55:19900+192.168.35.60:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.35.153:19900 pings 0 ms out of 0 pings: [1.236.168.61:19900+192.168.35.153:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 13 Unused Serialized files (Serialized files now loaded: 5)
Unloading 2551 unused Assets to reduce memory usage. Loaded Objects now: 30793.
Total: 80.282800 ms (FindLiveObjects: 1.872900 ms CreateObjectMapping: 2.346100 ms MarkObjects: 71.918600 ms DeleteObjects: 4.144600 ms)
[O 31.177] < Server: [|ping:173.17.79.48:19900+192.168.0.19:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 31.343] < Server: [|ping:70.187.28.228:19900+192.168.0.20:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 31.343] < Server: [|ping:99.144.170.32:19900+192.168.1.68:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 31.343] < Server: [|ping:113.137.208.166:9560+192.168.1.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 2.139.239.65:19900 pings 0 ms out of 0 pings: [2.139.239.65:19900+192.168.0.103:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.0.103:19900 pings 0 ms out of 0 pings: [2.139.239.65:19900+192.168.0.103:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 16 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1340 unused Assets to reduce memory usage. Loaded Objects now: 30601.
Total: 77.909400 ms (FindLiveObjects: 1.789300 ms CreateObjectMapping: 2.206900 ms MarkObjects: 71.635400 ms DeleteObjects: 2.277600 ms)
} OnPingTestComplete: 173.17.79.48:19900 pings 181.5873 ms out of 10 pings: [173.17.79.48:19900+192.168.0.19:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 35.060] > Send: [|pingresult:173.17.79.48:19900+192.168.0.19:19900=181]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 99.144.170.32:19900 pings 124.3587 ms out of 10 pings: [99.144.170.32:19900+192.168.1.68:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 35.210] > Send: [|pingresult:99.144.170.32:19900+192.168.1.68:19900=124]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 70.187.28.228:19900 pings 123.7382 ms out of 10 pings: [70.187.28.228:19900+192.168.0.20:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 35.227] > Send: [|pingresult:70.187.28.228:19900+192.168.0.20:19900=123]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.0.19:19900 pings 0 ms out of 0 pings: [173.17.79.48:19900+192.168.0.19:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.0.20:19900 pings 0 ms out of 0 pings: [70.187.28.228:19900+192.168.0.20:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 113.137.208.166:9560 pings 0 ms out of 0 pings: [113.137.208.166:9560+192.168.1.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.7:19900 pings 0 ms out of 0 pings: [113.137.208.166:9560+192.168.1.7:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.68:19900 pings 0 ms out of 0 pings: [99.144.170.32:19900+192.168.1.68:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 12 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1143 unused Assets to reduce memory usage. Loaded Objects now: 30313.
Total: 78.069400 ms (FindLiveObjects: 1.777100 ms CreateObjectMapping: 2.070900 ms MarkObjects: 71.771300 ms DeleteObjects: 2.449700 ms)
[O 37.727] < Server: [|ping:94.68.44.120:19900+192.168.1.6:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.343] < Server: [|xp:248988;grave=0,jaina=172286,midori=0,setsuki=0,rook=177576,degrey=0,valerie=21734,geiger=0,lum=144424,argagarg=0,quince=77284,onimaru=0,balbasbeta=0,troq=0,menelker=0,persephone=0,gloria=0,gwen=0,vendetta=0,zane=0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.510] < Server: [|joinranked:ip:70.187.28.228,pnum:2,port:9991,ip_alt:192.168.0.20,port_alt:9991,oppPlayerId:938,oppPlatform:steam,oppPlatformId:76561197983513848,oppInputConfig:111,gameplayRandomSeed:902784085,playerLeague:3,playerRank:0,playerStars:4,oppLeague:3,oppRank:2,oppXP:1608840,oppChar1XP:1539052,oppChar2XP:1107500,oppChar3XP:547600,oppChar1:lum,oppChar2:setsuki,oppChar3:grave,oppCustomizations1:430102,oppCustomizations2:320000,oppCustomizations3:020000,ownTournamentState:,oppTournamentState:,oppName:Zenchess*]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.527] > Send: [|inmatch:true]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.533] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 70.187.28.228 remotePort 9991 remoteIpAddressAlt 192.168.0.20 remotePortAlt 9991 sb_my_game_details |P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R902784085: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.542] GGPO: begin_game(Fantasy Strike)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.543] ADDED remote P1 at 70.187.28.228:9991 alt 192.168.0.20:9991 retcode GGPO_OK: 1, GGPO_OK
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.543] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.20:9991 retcode GGPO_OK: 2, GGPO_OK
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.694] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R902784085], count 1 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.843] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R902784085], count 2 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 38.993] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R902784085], count 3 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 39.143] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R902784085], count 4 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 39.295] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I111|R902784085] MM.PlayingMatch False (None) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False customizations are [System.Collections.Generic.List1[CharacterCustomizationChoices],System.Collections.Generic.List
1[CharacterCustomizationChoices]]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 16 Unused Serialized files (Serialized files now loaded: 5)
Unloading 852 unused Assets to reduce memory usage. Loaded Objects now: 30204.
Total: 78.571300 ms (FindLiveObjects: 1.764100 ms CreateObjectMapping: 2.150200 ms MarkObjects: 71.911500 ms DeleteObjects: 2.745100 ms)
[O 41.838] PrepareTeamBattleScreen, gameplayRandomSeed 902784085 gameNumber 1 rt 41.83736 availableChars P1 [Lum_(M) (CharacterInfo),Setsuki_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Jaina_(M) (CharacterInfo),Lum_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 P2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 41.793] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 41.839] END PrepareTeamBattleScreen, rt 41.83896 availableChars P1 [Lum_(M) (CharacterInfo),Setsuki_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [Rook_(M) (CharacterInfo),Jaina_(M) (CharacterInfo),Lum_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Lum_(M) (CharacterInfo)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 94.68.44.120:19900 pings 0 ms out of 0 pings: [94.68.44.120:19900+192.168.1.6:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
} OnPingTestComplete: 192.168.1.6:19900 pings 0 ms out of 0 pings: [94.68.44.120:19900+192.168.1.6:19900]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 11 Unused Serialized files (Serialized files now loaded: 5)
Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 34052.
Total: 84.331400 ms (FindLiveObjects: 1.982200 ms CreateObjectMapping: 2.253900 ms MarkObjects: 78.148400 ms DeleteObjects: 1.946400 ms)
[O 46.363] gf 0: RestartGGPOSessionNextFrame rt 46.36262
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.377] gf 0: Auto-close previous ggpoSession 3032717176896
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.380] gf 0: END ggpoSession 3032717176896 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
at UFE.EndGGPOSession(Boolean dontDisconnectOther)
at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
at UFE.FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.380] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.360] > Send: [|inmatch:true]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.384] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 70.187.28.228 remotePort 9991 remoteIpAddressAlt 192.168.0.20 remotePortAlt 9991 sb_my_game_details |P2|CJ|K0|GA0|GB0|GC0|GD0|GE0|S6|I121|R902784085: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.392] GGPO: begin_game(Fantasy Strike)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.392] ADDED remote P1 at 70.187.28.228:9991 alt 192.168.0.20:9991 retcode GGPO_OK: 1, GGPO_OK
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 46.392] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.20:9991 retcode GGPO_OK: 2, GGPO_OK
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 47.595] < StringMsg from handle 1 P1 local False: [rejected-rematch-highlight-rematch]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 47.595] OnGGPOStringMsg from ph 1: [rejected-rematch-highlight-rematch]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 48.860] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA2|GB0|GC0|GD0|GE0|S6|I111|R902784085], count 1 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 48.993] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA2|GB0|GC0|GD0|GE0|S6|I111|R902784085], count 2 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 49.143] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA2|GB0|GC0|GD0|GE0|S6|I111|R902784085], count 3 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 49.277] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA2|GB0|GC0|GD0|GE0|S6|I111|R902784085], count 4 of 5, forGgpoPlayerHandle 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 49.410] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA2|GB0|GC0|GD0|GE0|S6|I111|R902784085] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False customizations are [System.Collections.Generic.List1[CharacterCustomizationChoices],System.Collections.Generic.List
1[CharacterCustomizationChoices]]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 50.196] Setting Active Scene: Simple Fantasy Strike
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[G 50.200 gf 0] CreateControlsScript, playerNum: 1, charIdx: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[G 50.200 gf 0] CreateControlsScript, playerNum: 2, charIdx: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[G 50.245 gf 0] SetShadowProjector at position: (12.9, 25.7, -27.8), angle: (40.0, 335.0, 0.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 54.379] Setting Active Scene: Stage_Valerie Lightmapped
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 54.660] > Send: [|gamestartedwith:Argagarg]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 54.660] > Send: [|presence:6]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[G 54.813 gf 0] Start a new replay: {Replay: {P [Zenchess*] Grave: 020000} & {P [Moustikaz] Argagarg: 000000} on s6 created 8/2/2020 8:25:59 AM = 8/2/2020 8:25:46 AM: [{RS 1 0-0 at gf 0}] :: 18893:637319535598896438:637319535468913026:16:0:Zenchess*:0:547600:3:2:Moustikaz:9:0:3:0}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 14 Unused Serialized files (Serialized files now loaded: 6)
Unloading 2211 unused Assets to reduce memory usage. Loaded Objects now: 43744.
Total: 112.910100 ms (FindLiveObjects: 2.450000 ms CreateObjectMapping: 3.107600 ms MarkObjects: 103.078400 ms DeleteObjects: 4.273700 ms)
[O 60.996] > Send: [|desyncreport:grave:argagarg:Zenchess:Moustikaz:gf 297 P1 curmove Null bm Idle: 187f P2 curmove Argagarg_bA_StretchLegs MN: 13 P1 pos [-6, 0] P2 pos [6, 0] P1 proj [] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: - DIVERGENCE on f290 local [{P1 (-6, 0), P2 (6, 0)}] remote [{P1 (-6, 0), P2 (5.659700006014, 0)}]]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 61.014] desync reports: [,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.096] gf 298: END ggpoSession 3032715173952 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
at UFE.EndGGPOSession(Boolean dontDisconnectOther)
at GameModeManager.ExitCurrentMode(System.Action doAfter)
at UFE.m__A()
at MessageOverlay.OnHide()
at MenuEngine.Hide(.OverlayPanel panel, Boolean instant)
at OverlayPanel.Hide(Boolean playSound, Boolean instant)
at OverlayPanel.Hide()
at MessageOverlay.Close()
at MessageOverlay.OnHandlePlayerInput(System.Collections.Generic.Dictionary2 pi) at Panel.HandlePlayerInput(System.Collections.Generic.Dictionary
2 pi)
at MenuEngine.HandleInput()
at MenuEngine.Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.097] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.097] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.097] Disconnecting players from previous GGPO connection
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.094] > Send: [|inmatch:false]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.094] > Send: [|presence:2]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.094] > Send: [|gameended]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.094] > Send: [|presence:2]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.094] > Send: [|presence:2]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.328] < Server: [|cancelmatch]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 63.364] Setting Active Scene: Simple Fantasy Strike
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 63.366] CheckApplyRenderSettings: [MainMenu]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 63.366] Setting Active Scene: Stage_Valerie Lightmapped
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[O 63.494] < Server: [|rankeddata:3:0:4:1]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 64.248] Setting Active Scene: Stage_Rook Lightmapped
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 64.248] CheckApplyRenderSettings: [Morningstar Sanctuary LM]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 66.228] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[_ 66.228] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/5 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/5 scenes use different skyboxes.
(Filename: Line: 124)
Unloading 19 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1254 unused Assets to reduce memory usage. Loaded Objects now: 41747.
Total: 106.647500 ms (FindLiveObjects: 2.349800 ms CreateObjectMapping: 2.990800 ms MarkObjects: 99.142800 ms DeleteObjects: 2.163800 ms)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/5 scenes have different Realtime GI settings.
1/5 scenes use different skyboxes.
(Filename: Line: 124)
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/5 scenes have different Realtime GI settings.
1/5 scenes use different skyboxes.