Inaccurate Reports of Hit/Block Stun in Training Mode

Title:
Inaccurate Reports of Hit/Block Stun in Training Mode

Summary:
There are some moves that report incorrect Hit/Block stun in training mode. Furthermore, they sometimes report the correct hit/block stun under certain conditions. I will make a list of them here as I discover them.

DeGrey: nA (Incorrectly reports 22/20 on startup, whiff, and block; correctly reports 19/17 on hit)
Midori: fA (first hit incorrectly reports 22/20 on startup, whiff, and block; correctly reports 20/18 on hit; Second hit correctly reports 22/20 if first hit whiff or blocked; incorrectly reports 21/20 if first hit hits)
Midori: nAA (on startup, it reports 15/13. The hit/block stun is variable as soon as the hits land whether on hit/block and I haven’t been able to determine what it would report; for instance 14/13, 18/18, 19/18, 24/23, etc.)
Setsuki: C (incorrectly reports hitstun as KD when not holding C)
Setsuki: [C] (incorrectly reports 3/20 instead of KD/NA)
Setsuki: [B] (correctly reports KD/NA on startup; incorrectly reports 3/20 on hit)
Rook: C (correctly reports KD/NA on startup; incorrectly reports 3/20 on hit)
Rook: S (correctly reports KD/NA on startup; incorrectly reports 3/20 on hit)
Midori: Empowered Throw (incorrectly reports 3/20 on hit)
Dragon: C (correctly reports KD/NA on startup; incorrectly reports 3/20 on hit)
Dragon: jC (correctly reports KD/NA on startup; incorrectly reports 3/20 on hit)

All characters: Correctly reports KD/NA on startup (Midori reports NA/NA), incorrectly reports numerical values on hit.

Expected Results:
The moves report the correct hit/block stun whether on startup, hit, or block.

Actual Results:
The moves report incorrect or inconsistent hit/block stun on startup, hit, or block.

Notes:

Attachments:

Game Version:
v1.17545

System Information:
PC and Switch (have not tested PS4)