Title: Perfect Lum jCs cause his voice lines to get stuck
Summary: I found an extremely meaningless and low-priority bug! If you keep throwing melons as fast as possible, Lum’s voice lines don’t properly get rerolled every time. Instead, this is what happens:
Melon 1: Random voice line
Melon 2: Random voice line
Melon 3: Same voice line as melon 2
Melon 4: Same voice line as melon 3
…
Melon n: Same voice line as melon n-1
However, every once in a while (I observed it from between about 20 seconds to a little over a minute), a new random voice line is chosen. It then gets stuck on that one for a while before rerolling.
Steps to reproduce:
- Choose Lum
- Use jC
- Keep using jC as often as the game will let you
Expected Results:
- Me-lon!
- Have a melon!
- Splat!
- Melon!
- Splat!
- Here’s your melon!
Actual Results:
- Have a melon!
- Splat!
- Splat!
- Splat!
- Splat!
- Splat!
Notes: I tested this using the turbo mode on my fightstick, inputting a J and C press 20 times every second. Due to this game’s 8 frame buffer (and assuming I understand how input buffers work ) this should mean that it was effectively frame perfect inputs.
Attachments: Lum Voice Line Bug - YouTube
Game Version: v1.19100 (2020-09-10 patch)
System Information: Reproduced on Steam and Switch