Quince fgC forgets the buffered forward input
When you buffer fgC as Quince and release the directional input, game forgets there was a directional input. It’s actually a thing with all directional buffers in the game, but Quince fgC actually results in weird jank when bgC unexpectedly comes out. One is also inclined to release all buttons because gC is so long, and it often but not always cross ups, so one needs to think which way is “back” after the teleport.
Steps to reproduce:
- Enter a state during which you can buffer inputs
- Buffer fgC
- Release both f and C before the buffer ends
Quince does a fgC
Quince does a bgC
Again, not really a bug I think, but I don’t remember having such problems before the graphics update, currently I fairly frequently teleport the wrong way which makes me think buffers were different before.
Frame of buffering fgC
On the next frame those were released, result: