Reduce cancel window for DeGrey's Punch of Justice (AA)

It seems that the 2nd punch of DeGrey’s AA string has a cancel window all the way up to the very last recovery frame of the 1st punch. This makes it really difficult to follow up immediately with other A moves. In the following example, scoring a counter hit against Midori’s counter requires a 1 frame timing:

Would it be possible to reduce the cancel window on this move so that other A moves can be buffered?


In the next version that punch has 4f more recovery, and those 4f do not cancel to the second A.