USE THE FORUMS IT’S 5AM SO THIS WILL BE WEIRD RAMBLING FOR NOW UNTIL I EDIT IT
Rook has the most health in the game. Since most other characters can zone, and because he’s so slow, he has to make effective trades to close the distance and land big damage.
Rooks command grab is probably his best anti air since his normals are too slow, but it’s ineffective against cape, Val jAs and DeGrey jBs
After landing C, the first frame you can move is a really good time to press C again if you aim to throw loop. Earlier than that is reactable
Neutral jA is deceptively long ranged and is good if your opponent is very jumpy
Thunderclap can be followed up with C for a special animation. It’s a 2 hit combo, but only if you’re close enough.
Especially effective against bot DeGrey, if you suspect they will wake up with back dash, B easily beats it.
Sometimes nA is a better followup to fA after a jA because it knocks down, providing better control of the momentum.
After knockdown, jC is great for an ambiguous crossup right over their heads
Sometimes I just eat fireballs with B on react if I’m close enough to knock them down. Better than eating an invincible reversal.
Super only to punish. Throwing it out raw works only like 3% of the time ever