Sometimes when you are thrown, the text “jumpable” appears to let you know you could have gotten out of that throw if you had jumped. This is very helpful because it teaches you how to deal with that move in the future.
So why is this feature only for jumpable throws? Why not have this for every single move in the game? Every time you get hit by something, a message would appear and tell you exactly what you could have done to avoid or counter that attack.
I am new to the fighting game genre and what I struggle with the most is figuring out which moves counter which moves. Sometimes I can predict what my opponent is about to do, but I can’t take advantage of it because I don’t know which moves would work against the thing they are about to do.
Currently, if I lose to an opponent who keeps using the same moves over and over I would have to spend a lot of time searching the internet for how to counter that.
It would be very helpful if instead, each time I got hit, the game just told me up front “you could have done forward A here” or “you could have done air B”.
With that feature, the game would essentially be teaching you how to play while you’re playing it, each time you get hit you would get instant feedback on how you can deal with whatever just hit you, and it would give you the opportunity to immediately apply what you just learned because you are still in the same matchup.
That is a much more efficient way of learning than repeatedly getting hit by the same thing and not knowing how to beat it until you have researched it outside of the game.