I’m sorry but if this is a fighting game for casuals the non-sense in this video shouldn’t exist:
This is a huge turn off for people coming to this game for a simpler fighting game. Learning specific combos and even special case character combos is exactly why a lot of people got turned off to fighting games. I land a hit, you get to land 4+ hits thanks to spending time learning and getting tightly spaced combos. If different fighting game players are to meet up at Fantasy Strike, the guy who knows all the combos is at a huge advantage.
Why are we not just focused on landing several good hits instead of the unintuitve higher damaging stuff experienced players get to lord over people. Not easy to learn/do. If you land a hit or 2, great! Landing 4 or 5 in an unbreakable streams sucks.
If you’re going to tell me “Well that only works in specific situations”, that is not good enough for me or other players looking for ease of execution. It’s the same thing other fighting game apologists say.
I don’t understand why the game engine wasn’t designed with severely limiting combos.
Lots of people can do their hadokens in early “a simpler time game” Street Fighter 2. Landing combos is a whole other story. I would think simplification of game engines would be built so combos were truly minimal and easy to execute.(as opposed to Street Fighter where less experienced players don’t do multi hit combos, while the pros get their 4 or 5 hits in)