I notice this in the current steam build as well for DeGrey’s pilebunker. Since I usually play in the clock tower for FPS purposes (my laptop can barely run it acceptably fast on the lowest settings), I thought it was normal for his pilebunker to have a mirror effect. I guess it wasn’t supposed to be normal though!
Okay, I guess I underestimated just how weird the visuals were on clock tower for the Wild West build. The new build that just went on Steam (v 0.11310) has more of an extreme mirror effect than what I was seeing previously. It’s exactly what was posted earlier. This is DeGrey’s bA.
So I did some testing and I think this is caused by the ripple effects of specifically DeGrey back A, DeGrey’s Pilebunker and Setsuki Ninjaport Dash.
I checked the ripple effects on Midori’s moves (Flurry Punch and Wing Clap) but they don’t seem to affect it.
Dunno if that helps at all.