Hello, my name is Simon Strange. I’ve made a few fighting games in my day, and hope to make a few more.
I just pledged on fig for early access, as I’m keen to play Fantasy Strike. I saw that one of the future features to work on is improved AI.
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I would love to do this, if there isn’t already an internal development member chomping at the bit to get at it. I presume there is already a rudimentary AI, which means probably all that’s needed is an abstract state machine to represent all of the interesting situations, taking into account each matchup’s specific qualities, and then some tunable weightings to select actions and goals from moment to moment. I imagine this would work best if those tuable parameters were in a plain-text file, so enterprising folks could try out small adjustments and help with ongoing AI balance.
Maybe that’s not something y’all want discussed in the public forums - for some people peeking behind the curtain of an AI can sort of ruin the single player experience. But it seems like transparency is the order of the day, and obviously my approach is just notional at this point anyway, right?
I’m easy to find - and I look forward to watching this play out.